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- on exitFrame
- set OriginalTick to the ticks
- set xStart to the locH of sprite 14
- set yStart to the locV of sprite 14
- repeat while (the locH of sprite 14 > 366) and (the locV of sprite 14 < 369)
- set x to integer(1.81999999999999984 * float(the ticks - OriginalTick))
- set y to integer(1.5 * float(the ticks - OriginalTick))
- set the locH of sprite 14 to xStart - x
- set the locV of sprite 14 to yStart + y
- updateStage()
- end repeat
- end
-
- on mouseUp
- go(100)
- end
-